Thursday, 27 February 2025

Playing games - writing a feature article

Brief - Create a single page preview in In-Design for a video game magazine about Assassin's Creed: Unity


David Hesmondhalgh argues that the videogame industry, like all media industries, is a specialised industry. The video game industry relies on the highly specialised relationship between it's production, distribution, promotion and marketing. In order to effectively minimise risk and to maximise profit, specialist videogame publications, both online and print based, will be provided with previews of games currently in development, in order to construct a sense of anticipation for the target audience. This relationship is symbiotic: the developer benefits from increased (and hopefully favourable) publicity, while the publication can provide it's audience with the information their target audience desires.


Create a single page preview future for a video game magazine featuring Assassin's Creed: Unity. You will be using Adobe InDesign to do this, however your may use a template to help you if you need it.


Your aim is to write and arrange a preview– similar to a review, but introducing the audience to the game, it’s concepts and why they should get excited

  • Production values: draw distance, graphical fidelity, 
  • Basic narrative overview
  • Repetition and difference – what’s new about this one?
  • What platforms it is available on?
  • What the game is like to play – how it may appeal to audiences, what stands out about the game experience? Why should they be excited?

It should be approx. 150 words of text with accompanying images, pull quotes, appropriate straplines and headlines






What are you actually doing this session?

  • Play the game
  • Make notes, on narrative
  • Get to know InDesign and its templates (find a magazine psread template should you need it).
  • Start laying out images and straplines
  • Start drafting your magazine text and structure researching the background to the game
  • In this context Assassins Creed Unity is the latest installment ..

Examples of  preview features - additional print examples will be provided







Writing a preview feature


What are the conventions of a preview feature?

Conventions - the aspects that make up a genre or a medium. Magazines, like all media, can be conventional or unconventional 

Large main image - grabs the attention of the audience, to...
Copy (the writing...) explains to the audience what the game is going to be about...
Information: publisher, developer, format, origin, and the release date, to...
Standfirst - explains and summarises thew article, to...
Plain, conventional, and packed with information, particularly about the developers...

Allv these features and conventions encourage the audience to get excited about the upcoming game, ensuring the audience continues to buy the magazine, and contiues to be engaged with the videogame industry. This relationship between the videogame industry and the magazine industry is symbiotic. They both get advantages. 



This blog post was adapted from material made from Sian. Thank you Sian!

Tuesday, 25 February 2025

The Assassin's Creed franchise - production and economic contexts

1 - Repetition and difference in the box art for the Assassin's Creed franchise


Steve Neale argues that genre is formed from repetition and difference. Genre refers to a type of media production. This is especially true of the Assassin's Creed franchise. On each and every cover we see the MES of a secretive man his face shrouded in a hood. The the background of each image, a historical landmark. An identical font is used for each and every game, and the pose of the character all construct a remarkably similar brand identity. By building a distinctive brand identity, Ubisoft have constructed a positive reputation among fans. The difference is superficial. A different location, a different name... This suggests quite simply that the franchise is highly profitable 


2 - Economic factors - how to write an opening paragraph

How significant are economic factors in the magazine industry? Refer to Woman and Adbusters in your answer.

How significant are economic factors in the videogame industry? Refer to the Assassin's Creed franchise in your answer. [8]

Economic facts refer to anything to do with money. For example, success success for a videogame can be measured in the number of copies sold, the total user base, but most importantly, the total money earned. Curran and Seaton argue that the media industries are based around ensuring profit and power rather than art and entertainment. Economic factors in the videogame industry are therefore very significant. In order to explore this idea, I shall look at the example of the Assassin's Creed Franchise, a major, AAA videogame constructed by a multinational conglomeration, Ubisoft. 


3 - Assassin's Creed Valhalla - key facts

  • Made $1billion dollars in revenue up to February 2022. For a world wide gross, this is phenomenal. 
  • A choice of characters allows the player to choose their gender, and potentially allows the game to appeal to a wider audience 
  • Based around Nordic mythology, a hot property at the time
  • The second most profitable title in Ubisoft's history 
  • Set in two different time periods: the 'Viking age' (855AD) and the present. This is characteristic of all AC games 
  • Very positive critical reviews (82% for PC)
  • Released for PS4, PS5, Windows, Xbox one, Xbox series. Not released for Nintendo Switch, a huge and successful console, due to hardware limitations 
  • Released November 2020, a key Christmas release window 
  • 1.8 million players in the first five days
  • The cost of producing the game is difficult to discover. However, it was clearly a lot! By way of comparison, Assassin's Creed: Odyssey reportedly cost $500 million. Valhalla potentially cost more than this to produce!

4 - Ubisoft - research 

  • Ubisoft are a French multinational conglomerate that specialise in videogame production and distribution. 
  • Annual net sales 2.3 billion Euros
  • Founded in 1986
  • Recently, the company have had many financial problems, including reducing the amount of their employees by over 1000. This is a perfect example of Ubisoft being driven by profit and power
  • Used to be called Ubi Soft, then rebranded to Ubisoft
  • Industrial action in 2024 in France over changes to working conditions
  • Started off with six developers in 1986, expanding to over 18,000 in 2024
  • Major allegations of sexual misconduct have been against many high up employees, including the creative director of Valhalla
  • A number of sexual assault allegations have been made against Ubisoft in recent years, in a number of countries
  • Additionally there have been a number of allegations of terrible working conditions at Ubisoft, with developers being expected to work significant hours of overtime : Crunch
  • The head of the editorial department has been accused of drugging workmates
  • The videogame industry, like many creative industries, is completely based around hierarchies, with those in power having lots of power, and those at the bottom, having little. Many of those in power have significant resources that allow them to exploit and to get away with serious crimes. For Curran and Seaton, while the media industries are based around power and profit, we will always have issues with exploitation.
  • Controversy about characters in upcoming AC games. Yasuke the black samurai instigated a massive debate about historical accuracy and not having an east Asian protagonist.... although there is an East Asian protagonist the player can select!
  • Ubisoft diversified in 2016 and released Assassin's Creed, a film. The film did not live up to sales expectations, and was poorly received for having little to do with the game series. Films and videogames are two wildly different media, and have little to do with one another 


5 - Game research 

This print advert for the Ubisoft game Rayman 3 is widely considered to be one of the worst video game adverts ever made...

Trump is unleashing sadism upon the world. But we cannot get overwhelmed - Judith Butler


The recent re-election of Donald Trump, and the subsequent re-emergence of far right and radical neoliberal ideologies in America have encouraged many of our favourite theorists and commentators to speak up. Judith Butler presents a concise and lucid commentary in The Guardian, where she considers the attempted destruction of complex gender identities in favour of a "shameless sadism [that incites] others to celebrate this version of manhood2. Gender performativity, the ways in which our performance of gender affect the world around us, are clearly very complex and very powerful, and the aggressive replacement of a perceived threat of transgender identities with a conservative, strongman masculinity built on hyperreal cliches cultivated in the 80s action films Trump loves so much is already having significant consequences for Americans. 

You can check out the article by clicking here

Wednesday, 12 February 2025

Stuart Hall's encoding/decoding model - an in depth exploration

Check out this absolutely wonderful article on Buttondown that explores the most important of all media studies theories; Stuart Hall's encoding/decoding model. Perfect for revision and a deeper understanding. This theory underpins the entire course, so understanding it fully will undoubtably help you in every question!



Click here to access the article

Thursday, 6 February 2025

The universal mark scheme

 Rationale and further information to come later

A*

18-20

Exceptional. Clearly beyond the expectations of a KA5 student. Everything from the below description, but more so. Surprising and thought provoking.

A

15-17

Excellent. At the top end of what could be expected on a KA5 student. Detailed, confident, and with a sophisticated clarity. Knowledge and understanding are excellent. Contextual knowledge is accurate and excellent.

B

12-14

Good. A good candidate. Accurate, reasonable, logical and appropriate. Knowledge and understanding are good. Contextual knowledge is good and almost always accurate.

C

9-11

Satisfactory. Does everything a KA5 student should. Generally accurate. Straightforward, but reasonable. Knowledge and understanding are reasonable, satisfactory, sound. Contextual knowledge is satisfactory, but there may be inaccuracies. Knowledgeable and confident answers that do not explicitly answer the question cannot achieve higher than 'satisfactory' 

D

6-8

Basic. Below KA5 expectations. Descriptive. Lacks clarity and structure. Examples are basic and undefined. Missing significant elements. Knowledge and understanding are basic. Contextual knowledge is basic and generally inaccurate

E

3-5

Minimal. Very little to mark. Superficial and irrelevant. Confusing and inaccurate. Knowledge and understanding are minimal. Minimal or no correct contextual knowledge. 

U

0-2

No work produced or work produced is not worthy of credit

Wednesday, 5 February 2025

Audience negotiation and Have You Heard George's Podcast?

Audience negotiation and A Grenfell Story




Preferred, negotiated, and oppositional readings


  • Oppositional; disrespectful to the people who have died. Audiences may be angry that George is taking this event and narrativizing/dramatizing it, potentially for financial gain 
  • Preferred reading: relatable to the inner city black educated target audience. Takes a difficult and highly politicised event and uses dramatic techniques to make it more impactful and relatable. 
  • Negotiated: however, even though this episode clearly raises awareness of the Grenfell incident, some audiences may still find it disrespectful. Additionally, some audiences may be engaged by the narrative, yet may find the poetry off-putting or even annoying. However, even though this clearly is targeting a niche audience, it helps the BBC to achieve plurality 

General analysis - how is audience response anchored through media language?


  • Main character is a teacher who died in the event. However, she did not, strictly speaking, exist. However, by using a fictitious character, George is able to better show the impact of the event on real people 
  • “I had to move to a better reality” - George constantly questions stereotypes, and seeks to make characters and issues more relatable and even more complex 
  • A stereotypical representation of a teacher, using maths to change the lives of her students. Using an anecdote about real life issues, she expertly engages her students, although her approach is not appreciated by the headteacher. Therefore, not only does this episode address systemic racism and housing, it also considers systemic racism in the teaching system 
  • By using the example of a single person and killing her within the narrative, when we hear her student cry at the end of the narrative, we are able to contextualise the sheer loss of life that has happened though identifying with an individual 
  • The poetry may take certain audiences out of the narrative and be frustrating. However, another negotiation may be the poetry is essential to stopping the narrative from feeling staged and flat
  • The music is often dramatic and orchestral, which anchors the audience which anchors a deep and complex set of emotions 
  • A complete shift in genre, from documentary to drama/social; realist/tragedy 
  • George self represents as confident, competent and even somewhat arrogant. This could allow for a greater connection with him, yet could be self obsessed 
  • Educational context. Not much about Grenfell in particular, but lots of contextual information about institutional racism and issues affect black business owners.
  • The use of music throughout the episode adds to the atmosphere, and helps anchor emotions, and reinforce the ideology of the producer, that this is a tragedy…
  • …however there are also moments of silence, referencing symbolically the lives that have been lost. 
  • Undeveloped characters. All we know about George's girlfriend is that she’s a teacher, and that she is able to relate to her students. A positive representation?
  • Yet certain scenes, for example the massage scene help audiences to identify and to feel aligned with the characters. Yet this scene may provoke negotiated responses. The scene is intimate and even explicit, and is written by George himself, representing himself as a great lover. Some audiences may find George egotistical and self-obsessed


Francophone part one


  • A discussion of black culture, in particular African music genre, in particular francophone/french speaking countries. Starting off his discussion with the Ivory Coast, he discusses music related to this country. A cheerful mode of address is constructed through the cheerful music and the tone of voice. A highly entertaining mode of address. 
  • However, George’s tone of voice and lexis becomes more formal and sophisticated . Suddenly an educational mode of address is implemented. He moves on to a conversation about colonisation (French colonisation), and he discusses the international success of Francophone. He discusses how the French language is essential in order to make African music internationally popular. He then goes on to discuss breakout American/Senegalese artist Akon. The Francophone music ends up being sampled, covered and remixed by other artists from America. Suddenly, much of this music is now in English, which is a symptom of colonisation. In addition, this is also an example of cultural appropriation. 
  • The complexity of the episode has therefore completely exploded. A complex topic is made engaging, relatable and more easy to follow through a mixture of monologues, poetry, music and sound clips. The episode discusses former British and French (anglophone and francophone) colonies gradually accepting more western values and culture in their music . In particular, the episode discusses Afrobeat, and how African artists have been westernised and exploited. This episode therefore focuses on cultural appropriation, taking culture from another culture and distorting it in their own view.  
  • At the start of the episode George positions the audience with the lexis “let’s go to the ivory coast”, and plays an afrobeat song in French from the Ivory Coast with a cheerful and upbeat rhythm. George’s analysis of the song is simple and straightforward, making him a relatable equal
  • A sudden change in tone, with a digital echo added to the song, symbolise a change in mood
  • The episode considers colonisation, the act of dominating a country and forcing ideology on it in exchange for power and profit. 

Quotes and further examples of lexis


“No African was as big as Akon” - a social and escapist mode of address. Brings up issues in terms of representation, which can be discussed with friends, and provides an escapist fantasy about fame 

“He made his money off an English-Speaking audience” 

“Capitalism is a numbers game” 

“Colonisation made us the wrong template”. 

“Black people love Ed Sheeran” - George is black, and is talking and addressing a black audience. Constructs a relatable mode of address for his target audience

“I feel like they were taking the piss” - Rude and informal, fits the with the lexis and mode of address of the episode, providing audiences with comfort and entertainment 

“Both of these verses were very… average” - a comedic mode of address makes George more amusing and relatable

“Does every feature help the song or help the music industry move along?” 

“Western Capital emerging into an emerging market only benefit certain artists” 

“The type of economy that isn't kind to monopoly” 

“In a lot of ways we are kept apart”

“Guess which one I hear over here more often? The remix” - in depth conversation about colonialism and international media in Africa. Perhaps broadening appeal to international audiences? 

“I used to think only Africans knew about this song” - a reference to George and his community and the community listening to this community. Constructs a complex and diverse representation of being black and British. A complex representation of ethnicity.

“He’s like ‘au revoir’”

“Me, I should be biased as a Ugandan, but even I can admit this is an African anthem” - constructs a representation of black British people as complex and subject to a rich history 

“Black people love Ed Sheeran” - a stereotypical statement, yet constructs a generalised sense of community among black audience listening to this podcast

“I feel like they were taking the piss” - young, relatable and informal lexis. Forms a parasocial relationship

“Both of these verses were very… average” - dry and sarcastic humour, makes George relatable to his audience