Monday, 19 October 2026

KA5 - industry and audience mock 2026

Feedback for this mock can broadly be boiled down to 'you need more examples and/or theory. For each question, there is a vast amount of content to include. This is a reductive way of putting it, but C1b is not an analytical part of the media exams. It is a place to prove you know as much as possible in the shorted possible time

This means accepting some very blunt guidance. You MUST include the name of the producer, be it Ubisoft or Marvel Studios. You must list revenue, production context (brief!), regulatory facts and designations. And you must include blunt, incisive examples

This feedback post is extremely blunt. It is simply telling you what you could have written about. If you do not demonstrate knowledge and understanding, you will not get marks.

This will involve building fact files surrounding every industry. The same facts can be used regardless of the question set. The same theories can be twisted and contorted to provide validation. It's a brutal and cynical process. And you all need to realise this. 



You did alright at this bit



31 Briefly explain what is meant by horizontal integration. [2]

  • "The process by which businesses buy up other businesses in the same industry or sector, usually resulting in less competition for audiences and audience time" (Hesmondhalgh, 2007:311). 


32  Name one horizontally integrated media organisation. [1]


  • Just write Disney...

33 Explain how the impact of economic contexts shapes the video game industry. Refer to the Assassin’s Creed franchise to support your points. [10]


Suggested theories:


  • Curran and Seaton - power and profit
  • David Hesmondhalgh - the cultural industries
  • Livingstone - Regulatory frameworks

Suggested examples:


  • High production values e.g. draw distance and NPC models
  • The structure of the videogame industry
  • AAA game development
  • Ubisoft's financial issues
  • Shadows hype reel/pre-release trailer
  • Music e.g. Teke;Teke
  • Re-releases and cross platform releases
  • Regulation e.g. PEGI 18 
  • Digital distribution methods
  • How many Assassin's Creed games?
  • Mirage and appealing to core fandoms
  • Ubisoft specialise in AAA games… but also casual games such as Just Dance and Monopoly
  • Ubisoft have diversified into film production, and an AC was released
  • Ubisoft: typical AAA studio with a range of specialised workers, from concept artists to programmers
  • Typically digitally distributed, through platforms such as Steam, Epic, GOG, Estore, PlayStation store, or physically distributed
  • Original grossed more than 50 million… but subsequent games have done far better!
  • Franchise developed and published by Ubisoft, a vertically and horizontally integrated multinational conglomerate 
  • Video Games in the UK are regulated by the BBFC… sometimes! And other times by PEGI, a European regulator. However, online platforms such as Steam circumvent these regulation… The regulation of video game sin the UK is HIGHLY ineffective!
  • Some entries such as Valhalla have played with the genre, and have not been appreciated by fans as a result 
  • Ubisoft is a major corporation specialising in producing AAA games 
  • The AC franchise is known for its high production, including high fidelity graphics, a clear and complex narrative, many features and gameplay modes, including history modes, extremely high budget marketing, multiple languages, multi platform releases, and the high render/draw distance 
  • French conglomerate, with studios in the US, Canada, South Africa, Valencia… and so on!
  • Established pre-sold audience, 30ish games released
  • Ubisoft established a film studio, an example of diversification, and minimising risk and maximising profit


34  Explain how digitally convergent technology has changed how film producers ensure financial success. Refer to Black Panther to support your answer [12] (SYNOPTIC QUESTION)


Lots of missed opportunities here :(



Suggested theories:


  • Curran and Seaton - power and profit
  • David Hesmondhalgh - the cultural industries
  • Livingstone - Regulatory frameworks

But also since this is synoptic, representation theories such as Van Zoonen, audience theory such as Jenkins and media language theory such as Neale would help here.

Suggested examples:


  • Production values
  • Casting
  • The contextual history of making Black Panther
  • Disney as vertically and horizontally integrated organisation
  • Marketing techniques eg trailer distributed on Youtube
  • Regulation eg coveted BBFC 12A
  • Fight scene
  • Content of trailer
  • Use of postproduction CGI
  • Facts and figures
  • Wakanda Forever
  • Black Lives Matter
  • Audience and fandom
  • Genre fluidity
  • Market saturation
  • Complex, intersectional representations
  • Livingstone and Lunt argue that the regulation of media is largely ineffective
  • Digitally convergent technologies allows for easy and largely unregulated access to films, through the use of pirate unregulated streaming services, and also through the almost completely unregulated Disney+ service
  • High production values
  • Extensive use of CGI
  • Fantasy/superhero/action/adventure/sci fi
  • Hybrid genre
  • Studio production
  • Costumes - conventional superhero 
  • Chadwick Boseman and Michael B Jordan - established star appeal 
  • Part of an established franchise - the MCU
  • A classical Hollywood narrative: narrative closure, but part of a series
  • A mainstream, mass, global audience
  • Marvel Studios, subsidiary of Disney
  • Budget $200 million
  • Total revenue: 1 billion dollars
  • Advertised in high profile traditional means. Superbowl ad, online ads, billboards, TV interviews, magazine preview features and teaser trailers
  • A range of accents and settings across the world
  • A mainstream Hollywood blockbuster

41  Explain how media producers position audiences. Refer to Have You Heard George’s Podcast? to support your points [8]

Suggested theories:


  • Stuart Hall - Reception theory (always)
  • David Gauntlet - theories of identity
  • Henry Jenkins - Textual poaching
  • Clay Shirky - end of audience

Suggested examples:


  • Production values: George as audience/producer
  • Radio as legacy media: intimacy
  • Availability of radio
  • BBC as a worldwide brand
  • Direct mode of address
  • "As a Ugandan..."
  • "Some of these children will end up dead..."
  • BBC Sounds web portal
  • Accessibility 
  • Common Ground
  • Active and passive audiences
  • Ideology
  • Niche
  • Social media 
  • Stereotypes positioning audiences 
  • Pick and mix theory
  • Criticising government
  • Criticising prison system
  • Emotional mode of address
  • Left wing ideological bias
  • Rap and hip hip 
  • Low fi production values 
  • Interacting with music/music recommendations
  • Funded by BBC
  • PBS
  • Accessible anywhere, either through streaming through the app or direct download
  • A range of different topics appeals to a range of niche audiences, plurality, a pluralistic approach!

42 Explain how sociohistorical context can affect audience interpretation. Refer to the Kiss of the Vampire theatrical poster to support your points.  [12]


I'll try and set something that'll actually come up next time



I completely messed up here, which is hilarious considering I have burned the structure of the exam into my brain. Simply put, Kiss of the Vampire cannot come up for audience. However, this is still a good opportunity to discuss audience theory, and examples from the text of how audiences can interpret the messages and values of the poster...

Suggested theories: 


  • Stuart Hall - Reception theory (always)
  • David Gauntlet - theories of identity
  • Henry Jenkins - Textual poaching

Suggested examples:


  • Preferred reading from a contemporary perspective
  • Textual poaching: how can contemporary women see this as emancipatory? 
  • Genre conventions: bats, ex
  • Representation of the other
  • Audience negotiation
  • Oppositional responses
  • Audience identity
  • British identity 

Friday, 16 October 2026

Super Human - representations, stereotypes, and constructions of reality

 1 - Watch the Super Human promotional video AGAIN...

2 - Select three representation groups. Representational groups may include black people, working class people, British people... or combinations thereof. Use pictures and make notes. What realities are constructed through these representations? How are they constructed?

3 - Copy paste this in to your notes:

Stuart Hall suggested there are four functions of stereotypes that help explain why and how we use them so much. For example:

Ordering system – help us to make sense of the world 

Narrative purposes – excellent for media producers 

To demonstrate ideologies 

Humorous – stereotypes help to construct jokes 

4 - Select a TV show you are familiar with. Write down the name of EVERY character that features in this TV show. What character ARCHETYPES (as in types of character) feature in this show? What stereotypes feature in this show? How do these stereotypes fit in to Hall's speculation on the functions of sterotypes?

Tuesday, 13 October 2026

Super.Human - ticking every box

In this session, you will deconstruct the Super.Human promotional trailer in order to understand how it constructs meaning. This is an extremely textually rich promo, with rapid-fire editing and a range of referentiality (there's two things to talk about!), so it's best to consider very short excerpts from the text in order to consider how complex meanings are created. 




CLICK HERE TO FIND THE ADVERT


Media language - textual analysis terminology

  • Connotes
  • Signifies
  • Constructs
  • Designates
  • Anchors
  • Constructs a myth
  • Encodes
  • Narrative code
  • Visual code
  • Technical code
  • Gesture code
  • Genre code
  • Symbolic code
  • Proairetic code
  • Hermenutic code
  • Cultural code
  • Referential code/intertextual reference
  • Mode of address (formal, informal, direct, uncomfortable etc)
  • Positions
  • Codes and conventions
  • Font size, type of font (e.g. serif/sans serif), colour 
  • Mise-en-scène – colour, lighting, location, costume/dress, hair/make-up 
  • Graphics, logos etc.
  • Elements of narrative
  • Codes and conventions
  • Cinematography – framing, shot types, angle, position, movement
  • Editing – pace, type of edits, continuity/montage structure/narrative
  • Sound – music/dialogue/voiceover/diegesis
  • Mise-en-scene – colour, lighting, location, costume/dress, hair/make-up 

Media language theories


Roland Barthes - the construction of meaning through codes and myths

Claude Levi-Strauss - binary oppositions construct the world 

Representation theories


Stuart Hall - Representations are a reconstruction of reality

Liesbet Van Zoonen - Different genres are constructed in different ways through media language. What it means 'to be a man' for example has changed over time

bell hooks - Intersectional feminism. Feminism is for everyone, and identity is EXTREMELY COMPLEX

Monday, 12 October 2026

Contingency week/submission week 2026 - guidelines

You have one week and change to ensure your coursework is submitted and is of highest possible quality. This will involve a lot of tweaking, form filling and writing justifications.



 

1 - Cover sheet - this form was emailed to you!


This form needs to be finished, completed, sorted. Every box you need to sign must be signed. Information on every section you need to complete can be found below:

Completion of planning


Here, please included detailed information from your planning and preparation PowerPoint, including the research you conducted on your chosen genre, the music videos your watched, what you learned about subsids of major music labels, and what you learned about your target audience. The more information you include the better.

Statement of aims and intentions


Your statement of aims is included later on so leave this box blank!

Production process task one


Your ‘task 1’ was the music video. So include absolutely everything that you did to prepare for and make the music video. Everyone’s will be different, but examples COULD/SHOULD include how you shot your music video, what went wrong, how you dealt with it, the ‘perfect shot’ task, the rough rough 30 second cut, the rough cut , location scouting, storyboard, mood board, shopping list, shooting, test shoots, editing, and so on!

Production process task 2


Your task 2 was the tour poster/magazine pages. So, include absolutely everything that you did to prepare for and make these. Everyone’s will be different, but examples COULD/SHOULD include 10 poster challenge, photoshop lessons, Lightroom lessons, test shoots, flat plan, drafts for poster and double page spread, interview lesson, your summer work, as in your research in to tour posers and your mood board, anything that went wrong or right, and basically include a full account of everything you actually did.

Completion of cross-media production


This is really straightforward. You made a music video, that was XX:XX long, and you made an album advertisement and a magazine double page spread. That’s it!

Statement of aims and intentions (500 words)


THIS is where you copy/paste your A&I, once you are completely satisfied with it.

2 - tweaking and perfecting


Spend some time making sure that EVERYTHING from the project brief is included in every piece of coursework you are submitting.

Also make sure that everything you are submitting is of an exceptional standard. If there are any shots that are out of focus, any still images that do not exude star quality, this is the absolute last time you can actually do anything about this!

3 - Make sure EVERYTHING is in the OneDrive submission folder


  • Submit all work via the OneDrive submission link (see my previous email). Search your email for ‘michael submission link’. You should only need to click the link once.
  • Make sure that each piece of work is called [firstname secondname]. NOT [aims and intentions firstname secondname] or [firstname secondname actual final music video]. NOTE: you can add a SINGLE CHARACTER to the end of the file name (EG '1') to differentiate it from other identically titled files you may have knocking around in the same folder.
  • Make sure the work is submitted in the correct format. No ppr, psps or pdfs.


Resources


Aims and intentions




Music video



Tour post




Magazine double page spread



Thursday, 1 October 2026

Final KA5 checklist

1 - Familiarise yourself with industry and audience theories, especially Hesmonhalgh and Hall

2 - Check out the official fact sheets, indexed on the blog

3 - Memorise the definitions of vertical and horizontal integration

4 - Refamiliarize yourself with trailers, episodes, gameplay videos, making of docs, your own notes, everything that we looked at!