Friday, 22 May 2026

KA4 - Questions, feedback, mark schemes and indicative content

 

Negotiating your grade

 

Negotiation in media studies refers to how the audience uses their own background and experience to interpret the ideology of the producer. In this little analogy, I am the producer. Your grade is the ‘product’. Ad you must negotiate how you feel about it, and what you do with it.

First things first: from a pedagogical perspective, giving out grades is a terrible idea. If it were up to me (and most serious educational academics), grading work on a 6-point scale would be a thing of the past. Grades demoralise, or they lower expectations. They are not a qualitative measure, but a quantitative blunt force instrument. Grades are not like for like across different subjects, or even the A-level media studies specification (consider the difference between component one section A and section B!)

Unfortunately, we cannot remove the grades from the assessment. You expect to see one, because that’s simply how education works. This is a perfect example of hegemony in action. The college expect to see one, so your attainment can be measured and compared with different classes, and different year groups. The government need to see one, to ensure that students are improving more and more, and that various educational reforms have actually worked, by which they can inform the electorate that education is working, and children are more able and literate than they ever have been.

Can you see how ideology is so invariably embedded in everything we do?

When you eventually get your grade for this mock exam, I want you to ask yourself the following questions:

1.      Is a grade for C1 at the end of first year likely to be lower than a grade for C1 at the end of second year?

2.      Will I improve in the next year of study?

3.      Will I change my approach after looking at and hearing the feedback?

I hope the answer to all three of these questions is YES.

So please, ignore your grade. Look at the feedback. Look at which parts you can and will improve on. And make sure you know how to do better next time. Because you can, and you will.

 

 

SECTION A: ANALYSING MEDIA LANGUAGE AND REPRESENTATION

Media Language

 

 

10. Explore how this promotional video communicates meanings. [15]

 

 

KEY WORDS THE EXAMINER WOULD EXPECT TO SEE

·       Close up

·       Long shot

·       Rapid fire editing

·       Intertextuality

·       Proairetic/hermeneutic/symbolic/referential code

·       Anchors/anchorage

·       Myth

·       Interpellation

·       Lexis

·       Direct mode of address

·       Genre codes/conventions

·       Binary oppositions

·       Reinforces

·       Constructs

·       Ideology

·       Positions/situates

 

 

·       The use of technical codes, for example the high key lighting of the ‘interrogation room’ and the consistent montage of MS/CU of the protagonist construct an empowering and confrontational mode of address

·       Intertextual reference to action film trailers, e.g. the conventional generic rock music soundtrack, the desaturated colour grading, and the later sudden shift to widescreen aspect ration

·       A range of hyperreal and archetypal settings, which make intertextual board reference to a range of popular film genres. School, boxing gym, club, the sex scene

·       A highly relatable and engaging mode of address is constructed through the montage of the protag directly addressing the camera. The repetition of the lexis “you assume I” further interpolates and situates the audience in an uncomfortable yet accessible mode of address

·       Othering is encoded through the utilisation of binary oppositions within the MES, setting, staging etc. Eg the condescending barmaid opposes the expectation of a margarita, the blunt teacher refuses to engage with the student in class

·       Editing, conventional use of shot reverse shot to construct meaning

·       Establishment of a complex narrative through the overarching narrative ‘interrogation’ shots, diametrically opposed to the rapid-fire editing of the mundane ‘slice of life’ shots

·       Complex diegesis

·       Shocking, controversial address. The non-diegetic soundtrack cuts out when the performer shouts “I can read FUCKING Shakespeare”, constructing a reality where those with Downs Syndrome are more complex and assertive that stereotypical assumptions

·       Other shocking moments include the shot of a person with downs drinking and having sex, forcing the audience to confront their own prejudices and assumptions

·       The cracking of the screen breaks the fourth wall and helps construct a reality where this protagonist with Downs is capable, powerful, and even scary!

·       The advert features lexis that explores constructing a reality, and through the use of direct address, actively implores the audience to participate in shifting and realigning their values

·       The MES of cursive letters flying from the protagonist as she delivers her Shakespearian soliloquy constructs an empowering, emotive and humorous more of address

·       Costume codes throughout the advert (smart sweater, shiny top in the club, hoodie in class) construct a multiplicity of complex identities

·       The use of subtitles is arguably othering and dehumanising: the actor speaks clearly, yet is subtitled on an assumption that audiences will not be able to understand her…

 

 

Representation

 

20. Compare how audiences may interpret the representations of gender in the film posters for Sinners and Kiss of the Vampire. [30]

In your answer you must:

• consider the similarities and differences in how audiences may interpret gender representations

• make judgements and draw conclusions about how far audience interpretations of gender representations reflect historical contexts.

 

 

KEY WORDS THE EXAMINER WOULD EXPECT TO SEE

·       Media language stuff from the last question!

·       Representations construct reality

·       Stereotype

·       Preferred reading

·       Anchors

·       Patriarchy

·       Racial hierarchies

·       Genre conventions

·       Target audience

·       Historical context

·       Sexualisation/objectification

·       Othering

·       Postcolonial

·       Identity/pick and mix

·       Gender/sex/sexuality/fluidity

 

 

 

·       Gender in both film posters is broadly constructed in such a way that reinforces gender binaries, with a clear diametric opposition between men and women. However, both posters also see subversion of these binaries

·       The KOTV poster features casual and hegemonically implicated sexist ideological perspectives, constructed through the suggestive MES of the revealing costumes of the female coded vampires. This casual sexualisation would be seen as hegemonically appropriate at the time

·       Sinners (S) on the other hand features a sexualised and idealised representation of a partially clothed man as the protagonist, with the MS emphasising his heavily built arms. This suggests that while the apparatus of sexualisation is still largely the same, there is now more robust and explicit sexualisation of men

·       There is a notable difference in terms of how black and white women are represented in S. The glamourous, aloof white woman is constructed through the gesture code of not meeting the gaze of the spectator, while the black woman meets the gaze of the audience with a look of aggressive confrontation. This suggests an intersectional representation of gender, which may be seen as empowering through diversity, or exclusionary through othering.

·       Non-white people are symbolically annihilated in KOTV, constructing a world where only white men and women live and are important, which reflects the broadly colonial dominant ideological perspective of the 1960’s

·       The use of horror conventions is used in different ways. In KOTV, women are situated as either swooning victim or unlikely villain. Regardless, they both function as sexual gratification for a perceived male heterosexual audience. In S, however, women are below men in the hierarchy of both importance and of object of spectacle, and there is no sign of conventional victimisation that is intrinsically paradigmatic to many horror texts.

·       Modern audiences may negotiate the simplistic binaries of KOTV in an unfavourable manner, yet may respond more favourably to the more robust constructions of complex gender norms in S

·       Both films use historical settings to explore contemporary gender norms. KOTV uses a 19th century setting to bypass discussion of feminism and female empowerment, constructing a narrative conservative even for 1963. S on the other hand uses its early 20th century south of America setting to explore representations of black masculinity and sexualisation

·       Both posters symbolically encode societal fears about gender, as is typical of the horror film, which functions as an allegory first and foremost. The anxiety that is constructed in KOTV is fear of powerful, sexually liberated women. The anxiety I S is the fear of powerful, competent sexually attractive black men in mainstream media

·       Both films use contemporary technology to situate and emphasise the power of gendered spectacle. KOTV proudly boasts the film is shot in Eastmancolor, while S emphasises the fact that it is shot with IMAX film cameras. This is a perfect encapsulation of Van Zoonen’s notion of the gendered body as spectacle

·       Colour codes construct different gendered realities in each poster. The sombre low-key lighting of KOTV constructs a grave misery at the threat of women’s liberation, while the hot reds of S construct a sweat drenched fantasy of black emancipation and unfettered masculinity

·       The way in which men’s bodies is constructed differently in each poster. The male victim in KOTV is constructed through the symbolic code of his pasty white chest in a display of vulnerability and genuflection. This contrasts notably with the muscular representation in S. Students may infer that highly sexualised and idealised men were simply not the norm in the 60s, and some students may even consider the shift to hypermasculinity in the late 70s and 1980s

·       In KOTV, men and women are atomised, separate, opposite. Yet in S, through the conventional film poster alignment of the characters, a sense of unity is constructed

·       KOTV demonstrates straightforward and conservative utilisation of the horror genre, which symbolically situates it’s conservative, sexist representation. This is very different in the more generically complex use of paradigmatic features in S, which reflects more complex gendered identities.

·       Both films use represented genre conventions to construct representations of gender that will be familiar to target audiences. KOTV resembles any other Hammer Horror film. S uses conventions from the vampire genre only subtly, and makes most reference to the southern gothic genre, which broad references to texts such as Deadwood, Django Unchained, True Blood, Lovecraft Country, From Dusk Til Dawn and perhaps the western genre. This complex generic hybridity again encourages complex interpretations

 

 

 

 

 

SECTION B: UNDERSTANDING MEDIA INDUSTRIES AND AUDIENCES

General advice and feedback for section B

The answers for this section should be blunt and cram in as many facts and examples as possible. There should be no introduction, no faffing about!

Only spend the minimum time on each response. For standard time students, this is one mark per minute

This is your opportunity to discuss facts and figures. For example, for each industry response, it’s good practice to mention the name of the producer. For example, The Mirror is produced by Reach PLC. For the Times: News UK.

 

31 Briefly explain what is meant by horizontal integration. [2]

 

“The process by which businesses buy up other businesses in the same industry or sector, usually resulting in less competition for audiences and audience time.” (Hesmondhalgh, 2007:311). An example would strengthen a response.

 

32 Name one media conglomerate. [1]

 

• Reach, News Corp, Ubisoft, Universal Pictures, Disney, etc etc etc

 

 

 

33 Explain the impact of economic contexts on the newspaper industry. Refer to The Daily Mirror to support your points. [10]

 

 

KEY WORDS THE EXAMINER WOULD EXPECT TO SEE

 

·       Economic contexts

·       Tabloid

·       Conglomerate

·       Horizontal integration

·       Reach PLC

·       Sister publication

·       Power and profit

·       Minimise risk and maximise profit

·       Cover price

·       Maximise revenue

·       Left wing

·       Target audience

·       Persuasion

·       Manipulation

·       Digital convergence

·       Advertising

·       AI

·       Automation

 

AO1 – An amalgam of indicative content from the official EDUQAS mark scheme and additional examples relevant to us

Responses will demonstrate knowledge and understanding of the impact of economic contexts on the newspaper industry, such as:

·       The nature of economic contexts within the newspaper industry – large media conglomerates as well as smaller companies

·       The nature of newspaper ownership and its economic and commercial benefits to the industry - conglomeration, vertical and horizontal integration, diversification

·       How economic contexts impact upon production, distribution and circulation, for example the falling readership and sales of print newspapers and the subsequent move to digital versions

·       The importance of funding and profit to the newspaper industry

·       Theoretical approaches, for example power and media industries (Curran and Seaton) and cultural industries (Hesmondhalgh).

·       Responses should refer to the Daily Mirror to show understanding of how economic contexts impact upon the newspaper industry, such as:

·       The Daily Mirror was owned by Trinity Mirror plc, the largest newspaper publisher in the UK but in 2018 the Daily Mirror bought the Express and Star newspapers. The merging of the two companies meant savings for the Daily Mirror in a time of falling print sales through the pooling of editorial resources. The new company was re-named Reach.

·       This example of horizontal integration resulted in a combined strength of the titles which would mean greater competition for digital advertising to ensure greater economic success.

·       This also had an impact upon the production of the newspaper as costs could be saved through the pooling of staff, locations and resources.

·       The Daily Mirror also has an online presence, Mirror Online, an example of how economic context has impacted upon production and distribution. Print readership and the traditional processes of the newspaper industry have been in steady economic decline as the print media form has become less popular than digital platforms.

·       Online versions of the paper are cheaper to produce and guarantee audiences regularly updated news. Attention can be drawn to the copy paste framework of Reach’s websites for each newspaper, as well as the significant amount of pop-up adverts and click bait associated with this

·       Newspapers must present a political ideology to minimise risk and maximise profit. The print edition we studied does this through reinforcing a stereotypical and highly engaging construction of Donald Trump and a conservative villain

·       There is a focus on scandalous stories about serial killers and general human misery, with editorial decisions clearly adopting an ‘if it bleeds it leads’ approach. This helps to ensure the newspaper can compete with competitors such as Netflix true crime documentaries

·       Production values and content of the print editions must appeal to an aging, working class audience. The selection of puzzles, offers, cartoons, recipes, horoscopes and so on all attempt to keep the newspaper financially viable with competition from digital sources increasing

·       The use of a lexis that appeals to a working-class audience

·       Apps are also available for the newspaper which is also low cost.

 

 

34 Explain the importance of digital convergence in the newspaper industry. Refer to The Times to support your points. [12] SYNOPTIC QUESTION

 

 

KEY WORDS THE EXAMINER WOULD EXPECT TO SEE

 

·       Digital convergence

·       Social media

·       Video streaming

·       Clickbait

·       Advertising

·       Brand identity

·       Power and profit

·       Minimise risk and maximise profit

·       Web 2.0

·       Subscription

·       Comments

·       Exclusivity

·       Production values

·       Audience

·       Media language

·       Representation

 

AO1 - AO1 – An amalgam of indicative content from the official EDUQAS mark scheme and additional examples relevant to us

Responses will demonstrate knowledge and understanding of the importance of digital convergence in the newspaper industry, such as:

 

·       the nature of digital convergence across different media platforms as a way of merging forms in order to reach a wider audience - websites, YouTube, social media and apps

·       how digital convergence is used by many media organisations to create or develop a brand identity to increase the commercial appeal of a product

·       the particular significance of digital convergence in the distribution of media products across different platforms

·       the fact that this means of production and distribution is used by both mainstream and non-commercial products

·       an understanding that different digital platforms will have their own particular appeal to audiences but will, together, produce and distribute the product

·       digital convergence can develop more traditional products and produce them in a more interactive format

·       theoretical approaches, for example, power and media industries (inc. Curran and Seaton)

Responses should refer to The Times to support points and show an understanding of the importance of digital convergence in the newspaper industry, such as:

·       while print newspaper sales are falling, digital access to news is growing, highlighting the importance for newspapers of digital platforms in relation to the production and distribution of their product

·       the aim of the newspaper is to use digital platforms to increase circulation and make a profit through the paywall and advertising

·       The Times has used digital convergence to establish a brand identity across all platforms, facilitating the distribution of the product

·       Times app is available to download onto tablets, smartphones and Amazon Kindle

·       the digital formats of the newspaper offer a range of experiences not available from the print version of the product which has changed the industry through the way in which news is produced and distributed, for example interactive and multi-media features

·       The Times has adapted its digital production and distribution model, moving from rolling news to an edition-based digital format, better suited to the newspaper's target audience. The one main digital edition is updated at three key times in the day.

·       The Times website utilises a clean, web 2.0 aesthetic that is in stark opposition to the absolute mess of the Mirror website. This allows the Times online edition to convincingly compete with social media platforms that adopt a messy, confusing and less elegant approach

·       Advertising on the Times website is for sophisticated products, such as luxury brands and long foreign cruises, allowing high end advertisers an opportunity to target the wealth subscribers

Responses in the higher bands are likely to draw together knowledge and understanding of other areas of the theoretical framework and/or media contexts, for example:

·       the importance of digital convergence in relation to the newspaper industry is closely linked to economic contexts, particularly as the more traditional print versions of the product are struggling to survive.

·       the need to broaden the appeal of what is a more traditional, quality broadsheet newspaper whilst not distancing more loyal readers is important for The Times. The range of different digital platforms have allowed it to do this

·       The Times of London Weekly is an app which pulls together the best of The Times and Sunday Times, giving a view of London for an international audience so widening the distribution of the newspaper

·       The Times website costs £30 a month to access, constructing an explosive and exclusionary mode of address that will appeal to it’s aspirational, middle class target demographic

·       The comments section of the Times website functions as a gated community for its readership, again providing a gratification of exclusivity

·       The Times advertising campaigns are available on YouTube and appeal to the target audience, for example Know Your Times, emphasising the role of the newspaper in distributing the most important news stories. This digital campaign was also aimed at advertisers, reminding them of the brand, its ideology and the target audience

 

 

 

 

 

 

 

41 Explain how the radio industry categorises audiences. Refer to Have You Heard George’s Podcast? to support your points. [8]

 

KEY WORDS THE EXAMINER WOULD EXPECT TO SEE

 

·       Demographic

·       Psychographic

·       Social class

·       Ethnicity

·       Income

·       Ideology eg political

·       Gen Z

·       Common Ground

·       Scheduling

·       Podcast

·       Pluralism

·       BBC

·       Inform, educate, entertain

·       Cultivate

·       Preferred reading

·       Fandom

 

·       Categorisation of audiences here may focus on demographic, psychographic, or other modes of delineation.

·       Consideration may be made of the BBC’s unique approach to targeting, appealing to and categorising audience, based on its public funding model and its characteristic pluralistic strategy of media production and distribution

·       Students may consider the novelty and complexity of target an educated black British inner-city audience, a rather more niche group than would be normally considered by commercially funded media

·       A young demographic, in particularly very young millennials and gen Z audiences are addressed through the approachable lexis and consideration of youth-oriented themes and discussions of music

·       However, a professional, educated audience is considered through George as an aspirational poet and icon (!), his discussion of his PhD, and the representation of professional characters, such as the teacher in A Grenfell Story

·       Socially conscious young audiences with a global outlook are addressed and positioned through the discussion of postcolonialism and the negotiation of African music by capitalistic forces in the Anglophone episodes

·       Black audiences are specifically addressed through the use of black vernacular, the discussion of black British and African culture, and certain social issues that disproportionately affect black people

·       Younger, gen Z audiences will be attracted to George’s use of ‘amateurish’ techniques and delivery, a great example of Shirky’s end of audience theory

·       A digitally aware, digital native audience are engaged through the COMMON GROUND initiative, which allows audiences to chat with a rudimentary online George AI chatbot!

·       However older audiences with a predilection to ‘legacy’ media are targeted and categorised through the release of the HYHGP script book

 

 

 

42 Explain how media producers attract audiences. Refer to the Assassin’s Creed franchise to support your points. [12]

 

KEY WORDS THE EXAMINER WOULD EXPECT TO SEE

 

·       Production values

·       AAA

·       Hybrid genre

·       Preferred reading

·       Negotiated reading

·       Fandom

·       ‘Assassin’s Kittens’

·       Major studio/indie studio

·       Transnational

·       Teke;Teke

·       Unity, Valhalla, Odyssey, Black Flag, Liberation, Shadows…

·       Digital distribution

·       Update patches

·       DLC

·       Core audience

·       Nice audience

·       Diverse audience

·       Violence/effects model debate

·       Regulation e.g. PEGI 18

·       Cultivation

·       Immersion

·       Interactivity

 

Stronger students will consider how video games as a medium are uniquely able to attract audiences in ways that other media cannot. This may include

·       The codes and conventions of the action/adventure/stealth genre, that uses endlessly repeated generic paradigms to appeal to a presold audience

·       The use of violence as a critical vernacular, with the MES of blood splatter and the verb ‘assassinate’ occupying space on the HUD for much of the gameplay experience, fulfilling expectations of a generic and conservative target audience

·       The idea of videogames as a site of technical innovation. The high production values of Unity may be referenced here, with the high draw distance, the use of an in-house game engine to render many character models simultaneously, the high-quality soundtrack for Shadows etc

·       Students may consider the cross-cultural implications of AC: Shadows, with a combination of French, Japanese, Canadian and British music artists constructing a complex and transnational approach. This is further reflected through the representation of the black samurai protagonist Yasuke, further appealing to a diverse audience who previously have not felt represented

·       The unique production context of videogames, with its specific development cycle, and the process of playtesting, open betas, bug squashing and early access all attract and situate a hardcore contingent of the target audience in a way that other media could not possibly achieve

·       The methods of distribution, e.g. through online digital distribution platforms such as PlayStation Store and Steam attract audiences through ready access and immediacy

·       The role of fans and fannish behaviour, with YouTube mash up videos, parodies, gameplay vids, Twitch streams, lets plays, cosplay events, parkour videos and so on all allowing fans to explore the franchise in unlikely and complex ways that extend beyond the initial product

·       Ubisoft’s attempts to diversify from the game series and its original niche have been largely unsuccessful, and the film adaptation “did not meet sales expectations”

·       The vast production values of these games could be considered as a means of audience appeal and attraction. The budget of Valhalla is rumoured to be more than half a billion

·       The interrelationship between triple A/AAA games produced by vast conglomerates such as Ubisoft can be compared to independently produced games as diverse as Doki Doki Literature Club to Undertale, which free from the confines of conglomerate ownership, are able to attract fans in different, complex ways

·       The range of different gameplay modes and accessibility settings, allowing audiences to switch off blood splatter, change the on screen language, add subtitles, or play a completely different ‘history mode’

·       The various interlocking gameplay systems allow audiences the pleasure of sneaking, collecting, interacting, exploring and so on. This is visually explicated in the HUD by many icons appearing on the minimap; a key feature and appeal of Ubisoft’s games

·       The idea that AC attracts a ‘core’ audience through its traditional, conservative gameplay loop. The single player, story heavy experience is in stark opposition to games such as Roblox, Minecraft and Fortnite, all of which prioritise player on player interaction

 

Grade boundaries

 

A* - 81% - 72

 A - 72% - 64 

B - 60% - 54

C - 49% - 44

D - 37% - 33

E - 23% - 20