Question - How have new digital technologies affected how this industry is regulated?
Knee jerk
Digital technologies have massively changed the ways in which videogames are regulated. Regulation is the rules and restrictions every media product must follow. The regulation of the videogame industry is by and large totally ineffective
Plan
PEGI
BBFC
Downloading (either illegally or through a legal channel like STEAM or Playstation Store)
Assassin's Creed III Remastered
Ubisoft = major publisher
Ubisoft Montreal
Vita ported to home consoles
Black main character USP
PEGI 18
Extreme violence, themes of torture and slavery
Strong language
PEA
- Point - One way in which digital technologies have affected the regulation of the videogame industry is that improved graphics have lead to a more realistic and immersive gaming experience.
- Evidence - Blood splatters, choice of weapons, realistic screaming noises, and a focus on violence in the narrative.
- Argument - Hypodermic needle model: an assumption that videogames can make younger audiences violent. Much harder to apply an age certification, as not a representation of 'real people.'
- P - Another way in which digital technologies have affected the regulation of the videogame industry is the ability to download videogames with the push of a button
- E - Playstation store offers audience many advantages, including choice, convenience and structure user experience is clean and rewarding, but also the ability to download a game without having to prove their age
- A - ACIIIL has themes of torture and slavery and misogyny which younger gamers may not be able to grasp. Regulation theory : Livingstone and Lunt: regulation theory, criticises the ways in which media is regulated. Self declaration of age is not enough!