How does the third Death Stranding trailer construct audiences?
- Intentionally bizarre iconography, and completely lacking in genre conventions
- Many invitations for active audiences to create 'fan theories' and to decide what they believe the game is actually about
- However naturally, this can be disappointing for audiences who do not get what they expect
- Actors, famous A-list Hollywood actors, and their likenesses being placed within the game. VERY high production values, and VERY high budget
- Sony funding an extremely expensive and likely fail videogame in exchange for exclusivity. An example
- Little merchandising options, a direct contrast to Assassin's Creed, and little opportunity for DLC or multiple sequels
- Immersive array of shot types. Positions the audience directly with Sam/Reedus. Single take: exceptionally hard to achieve in film, though possible with CG
- Hideo Kojima's name being repeated thrice indicates the potential for the game to be marketed to a pre sold audience, aware of Kojima's other works (Snatcher, Metal Gear, Policenauts etc)